Rush was the first gaming project I worked on. Commissioned by Corendon, the Amsterdam University of
Applied Sciences asked us to make an arcade game to be played on Corendon planes, with a NES controller.
The only other requirements were that it needed high scores and needed to be made in Processing (Java).
So we made an endless runner. With screen shake and endless amounts of particles. It has got power ups,
coffee to speed up and bash through everything, a skateboard to jump off of mid-air, a shield to, well,
shield yourself, and a pogo stick just to annoy people. It also has coins that multiplies your score and
high score system that one can put their name into.